Pine Tree made in SpeedTree
Hardwood Tree made in SpeedTree
Tomb Stone Models Created in Maya and Zbrush
Material Layers
Material Masks made in Substance Painter
The fence that didn't make the cut was set up using a blueprint.
I made a "spooky" graveyard scene in Unreal for Halloween. The trees were created in Speed Tree. Im getting more familiar with the ins and outs of that great program. I made a few tombstones in Maya and Zbrush to scatter around using a PCG graph. I ran out of time so I grabbed a megascans assets for the grass. I also made a wall that didn't make the cut.
I customized Unreal's nightsky and moon material to get the look I was after.