Unreal - graveyard

Pine Tree made in SpeedTree

Hardwood Tree made in SpeedTree

Tomb Stone Models Created in Maya and Zbrush

Material Layers

Material Masks made in Substance Painter

PCG Graph for the trees, grass and tombStones

PCG Graph for the trees, grass and tombStones

The fence that didn't make the cut was set up using a blueprint.

Unreal - graveyard

I made a "spooky" graveyard scene in Unreal for Halloween. The trees were created in Speed Tree. Im getting more familiar with the ins and outs of that great program. I made a few tombstones in Maya and Zbrush to scatter around using a PCG graph. I ran out of time so I grabbed a megascans assets for the grass. I also made a wall that didn't make the cut.
I customized Unreal's nightsky and moon material to get the look I was after.

More artwork