Senior 3D Artist with decades of experience crafting immersive environments, captivating lighting, and high-quality assets across gaming, animation, and commercial productions. A creative force behind memorable visual storytelling for giants like Disney, Lucasfilm, and Mattel, I excel in blending technical expertise with a keen artistic eye to produce compelling 3D art. Proficient in Unreal Engine, Maya, Blender, and a range of industry-standard tools, I thrive in both hands-on roles and as a collaborative leader. Passionate about pushing the boundaries of digital creation, I bring a deep commitment to creating visually stunning experiences that resonate with audiences.
Senior 3D Generalist (Oct 2021 - June 2024)
Responsible for numerous creative and technical tasks related to creating 3D models, textures, and materials for real-time Unity assets and Maya V-ray (GPU) rendered sequences.
Mentor, manage and assist Junior and Mid-level artists
Creation of 3D models and materials for marketing, real-time Unity experiences and games.
Texture stylized characters and assets for real-time and pre-rendered content utilizing Substance Painter and Adobe Creative tools.
Created a lighting look dev pipeline to facilitate texture and material approval
Collaborated in the creation of a substance painter workflow to deliver textured assets for Unity and Vray rendering
Responsible for numerous texturing, lighting, and 3D asset creation workflows that improved the studio's overall organization responsiveness.
Improved the studio's Yeti Fur integration and use.